Game: american country side music
start with a specific mechanic (a set of rules that the player interacts with the game world), or a specific feeling. Then as the players play they enter a “flow” state, following the game’s objectives. Some events in the game aid this state, and some pull the player away from it. Whenever there is a “friction point”, a good game designer either changes the existing mechanics or adds new ones to protect the flow.
The game mechanics are not explicitly stated in the selection, but it seems that the player interacts with the game world by clicking on objects.
At the beginning of the game, the static graphics and country music create a sense of curiosity and confusion as the player tries to figure out the objective of the game. When the train starts moving, the player experiences a sense of urgency and anxiety as they try to figure out what to do. This feeling of urgency is likely due to the moving objects in the game, which create a sense of momentum and require the player to act faster.
Overall, the game mechanics appear to be designed to create a sense of flow, where the player is fully engaged in the game and focused on achieving the objectives.
In Super Mario Kart, interactive elements such as visual displays and sound effects can enhance the competitive atmosphere. For example, displaying the player's ranking during and at the end of the game can increase the sense of competition. Intense music played throughout the game can create a sense of urgency and excitement. Sound effects such as bombing other players or speeding up can amplify the emotional effects of both self-reward and the punishment of others. Additionally, the lack of mechanics to collaborate in the game adds to its competitiveness. Overall, the game design maximizes personal self-interests to boost competitiveness.